#4 Mega Man
(From the instruction manual)
It’s Mega Man versus the powerful leaders and fighting forces of Monsteropolis – that strange multi-faceted land of robot-like Humanoids.
Brilliant scientist Dr. Wright conceived the construction of fully-operational human-like experimental robots to perform specific everyday duties. Dr. Wright, and his assistant Dr. Wily, encouraged with their very first near-human robot – Mega Man – proceeded to develop six additional Humanoids, all programmed to perform prescribed rituals.
But, with the exception of Mega Man, all of Dr. Wright’s near-human robot experimentation went awry. Assistant Dr. Wily turned disloyal, re-programming Dr. Wright’s Humanoids, now bent on destroying opposition so Dr. Wily could control the world and it’s resources.
Resisting re-programming, Mega Man is chosen the defender of the universe and it’s inhabitants. Mega Man dares to single-handedly penetrate seven separate empires of Monsteropolis, eliminating the leaders and followers of these sovereignties.
Get ready for some very exciting challenges!
Why is it memorable?
It’s difficulty mainly. The game itself could be more difficult or less depending on the order in which you challenged the robot bosses but one thing is for sure, this game was punishing! The power-ups were very creative and the music was some of the best out there at it’s time. As far as I am aware, it is the first game to feature a non-linear level selection.
Does it hold up?
I feel that all of the Mega Man games for the NES hold up if you are looking for a good platformer. It is one of the few NES games that everyone in my circle of friends enjoys playing from time to time.