(From the instruction manual)
Good eeeevening! Step into the shadows of the deadliest dwelling on earth. You’ve arrived at Castlevania, and you’re here on business: To destroy forever the curse of the Evil Count.
Unfortunately, everybody’s home this evening. Bats, ghosts, every kind of creature you can imagine. You’ll find ‘em all over the place. If they don’t find you first.
Because you’ve got to get through six monstrous floors before you even meet up with the Master of the House. Your Magic Whip will help, and you’ll probably find a weapon or two along the way. But once you make it to the tower you can count on a Duel to the Death. The Count has waited 100 years for a rematch. He’s ready. Are you?
Why is it memorable?
This game scared the pants off of me when I was a kid. Medusa heads, skeletons, evil werewolves, what’s not to be creep-ed out about? There were a variety of items that could be used and each one had situations where it would outshine other items. Simon proved to be a really cool protagonist with his whip that could destroy demons. The music score and sound effects were also phenomenal for a game of it’s time.
Does it hold up?
To me, this game still comes across as scary to this day. Maybe it’s because playing the game somehow takes me back to my younger days or perhaps it is truly a bit creepy even today. The game is challenging, power-ups feel rewarding and the bosses require some planning to defeat. Definitely worth a play, even today.